3D game artist with experience developing assets for console, PC, and mobile games. Experienced with every step of the game art pipeline, from concept to completion. Skilled with efficient character, environment, and prop modeling, as well as hand-painted texturing. Experience developing and optimizing art asset pipelines and leading a team of 3D artists. Particularly interested in advanced materials, particle effects, low-poly modeling and VR.


  • 3D Modeling
  • Environment Modeling
  • Character Modeling
  • Prop Modeling
  • Low-poly Modeling
  • Particle Effects
  • Texturing
  • PBR Texturing
  • Lighting
  • Shaders
  • Level Design
  • Software Proficiency

    Quixel Suite
    Quixel Suite
    Unreal Engine
    Unreal Engine



    Senior VR 3D Artist

    April 2016 - October 2016 6 months | San Mateo, CA

    ● Creating 3D environments and effects for experimental VR projects for Oculus Rift, HTC Vive, and Gear VR platforms

    ● 3D environment modeling, texturing, UV mapping, normal mapping, particle FX

    ● Unity asset setup for materials, lighting, and particles

    ● Porting 3D assets from Oculus PC platform to mobile Gear VR platform

    Lead 3D Artist

    Choice Provisions / Gaijin Games
    September 2011 - March 2016 4 years 6 months | San Francisco, CA, United States of America


    • Created 3D spacecraft environment, props, shaders and materials

    • Created particle effects for hundreds of events

    • Responsible for exporting and implementing 3D assets within the Unity3D engine

    • Assisted with UI design and 2D assets


    • Created all 3D level environments for five themed worlds of 20+ levels each

    • Created all modular 3D assets for foreground 3D tiles

    • Modeled and textured main characters and various secondary characters and bosses

    • Assisted with developing art pipeline and tools for custom engine

    Lead 3D Artist

    Digital Embryo
    April 2008 - January 2011 2 years 9 months | Old Bridge, NJ, United States of America

    •3D modeling, texturing, UV mapping, normal mapping, lighting, materials, particle FX

    •Level building, asset exporting, asset troubleshooting and optimization

    •Developing, organizing and optimizing the art asset pipeline

    •Investigating and researching new techniques and implementing them

    •Teaching new tools, technologies, techniques, and work flows to the art team


    •XenoCUBE HD (iPad/iPhone)

    •Xenocade HD (iPad/iPhone)

    •Kevin Van Dam's Big Bass Challenge (Wii)

    •Winter Blast: 9 Snow & Ice Games (Wii)

    •Go Play City Sports (Wii)

    •Cake Mania 3 (DS)

    •Summer Sports 2: Island Sports Party (Wii)

    •M&M Beach Party (Wii)

    •Cake Mania 2 (DS)

    3D / 2D Artist

    Digital Embryo
    July 2006 - April 2008 1 year 9 months | Old Bridge, NJ, United States of America

    •3D modeling, texturing, UV mapping, normal mapping, lighting, materials, particle FX

    •Pixel art sprites, HUDs, menus

    •Level building, asset exporting


    •Summer Sports: Paradise Island (Wii)

    •Puppy Luv Adventures (PC)

    •Cake Mania (DS)

    •B-17 Flying Fortress (DS)