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Chris Meyer
Chris Meyer
Senior 3D Artist
Redwood City, United States of America

Summary

3D game artist with experience developing assets for console, PC, and mobile games. Experienced with every step of the game art pipeline, from concept to completion. Skilled with efficient character, environment, and prop modeling, as well as hand-painted texturing. Experience developing and optimizing art asset pipelines and leading a team of 3D artists. Particularly interested in advanced materials, particle effects, low-poly modeling and VR.

Skills

3D ModelingEnvironment ModelingCharacter ModelingProp ModelingLow-poly ModelingParticle EffectsTexturingPBR TexturingLightingShadersLevel Design

Software proficiency

Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
Unity
Unity
Quixel Suite
Quixel Suite
Unreal Engine
Unreal Engine
Illustrator
Illustrator

Productions

  • Tharsis boxart 800x600
    • Video Game
      Tharsis
    • Year
      2016
    • Role
      Lead 3D Artist
    • Company
      Choice Provisions
  • Bit trip runner 2 wii u and xbox 360 issues revealed dev working on patch 2
    • Video Game
      BIT.TRIP Presents Runner 2: Future Legend of Rhythm Alien
    • Year
      2013
    • Role
      Lead 3D Artist
    • Company
      Gaijin Games

Experience

  • Senior VR 3D Artist at COLOPL NI
    San Mateo, CA
    April 2016 - October 2016

    ● Creating 3D environments and effects for experimental VR projects for Oculus Rift, HTC Vive, and Gear VR platforms

    ● 3D environment modeling, texturing, UV mapping, normal mapping, particle FX

    ● Unity asset setup for materials, lighting, and particles

    ● Porting 3D assets from Oculus PC platform to mobile Gear VR platform

  • Lead 3D Artist at Choice Provisions / Gaijin Games
    San Francisco, CA, United States of America
    September 2011 - March 2016

    Tharsis

    • Created 3D spacecraft environment, props, shaders and materials

    • Created particle effects for hundreds of events

    • Responsible for exporting and implementing 3D assets within the Unity3D engine

    • Assisted with UI design and 2D assets

    Runner2

    • Created all 3D level environments for five themed worlds of 20+ levels each

    • Created all modular 3D assets for foreground 3D tiles

    • Modeled and textured main characters and various secondary characters and bosses

    • Assisted with developing art pipeline and tools for custom engine

  • Lead 3D Artist at Digital Embryo
    Old Bridge, NJ, United States of America
    April 2008 - January 2011

    •3D modeling, texturing, UV mapping, normal mapping, lighting, materials, particle FX

    •Level building, asset exporting, asset troubleshooting and optimization

    •Developing, organizing and optimizing the art asset pipeline

    •Investigating and researching new techniques and implementing them

    •Teaching new tools, technologies, techniques, and work flows to the art team

    Games

    •XenoCUBE HD (iPad/iPhone)

    •Xenocade HD (iPad/iPhone)

    •Kevin Van Dam's Big Bass Challenge (Wii)

    •Winter Blast: 9 Snow & Ice Games (Wii)

    •Go Play City Sports (Wii)

    •Cake Mania 3 (DS)

    •Summer Sports 2: Island Sports Party (Wii)

    •M&M Beach Party (Wii)

    •Cake Mania 2 (DS)

  • 3D / 2D Artist at Digital Embryo
    Old Bridge, NJ, United States of America
    July 2006 - April 2008

    •3D modeling, texturing, UV mapping, normal mapping, lighting, materials, particle FX

    •Pixel art sprites, HUDs, menus

    •Level building, asset exporting

    Games

    •Summer Sports: Paradise Island (Wii)

    •Puppy Luv Adventures (PC)

    •Cake Mania (DS)

    •B-17 Flying Fortress (DS)